![]() GIMP has a decent selection of brushes (shapes which you can use to paint with) and filters, and most of the time it will get the job done. GIMP: This is my old bitmap-based mainstay - bitmap-based images are basically the. The disadvantage is that such maps often look a bit "sterile" - neat shading and other special effects are doable to limited degree, but if you want to make your maps look really awesome you will most likely want to switch to bitmap-based programs. The big advantage is that such graphics scale very well - you can zoom in as much as you like and the lines will still look crisp and clear (and print out crisp and clear). Inkscape: This is a vector-based programs, which means that any lines, curves, shapes are saved as a bunch of vector coordinates. I've found that freely available Open Source software caters to most of my needs - in my opinion, there is no reason to plunk down a lot of money for Photoshop and the like unless you do this for a living. I almost exclusively draw digitally, except for a few fast sketches I do in a hurry before and drawing the game session. Let me start by discussing my own methods. ![]() ![]() If you want to improve your mapmaking skills - or have your own wisdom to share - pop right in! Given the continual interest in mapping for our games, I figured we might start a general Mapmaking thread where we can discuss our techniques, resources, and answer any questions anyone might have. ![]()
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